Showing posts with label social marketing. Show all posts
Showing posts with label social marketing. Show all posts

12 November, 2010

Ads on Twitter Are Okay By Me



Being a part of the *special* 900,000 users that access Twitter through Hootsuite, couldn't help but notice something new popping up in my Feed.

A dull yellow highlight around the word Promoted Tweet (or Promoted depending on where you look) with a message from a big name brand like Nintendo or Best Buy, brands I don't actually follow.

These brands have paid a premium to Twitter to appear in users feeds via the Promoted Tweet veil.

Like most entrepreneurial ventures in life, it all comes back to earning/making money.

And this is the way Twitter chose to do it.




Announced back in April, Twitter has utilized these Promoted Tweets in a way where they're not terribly annoying, in my opinion that is.

Unlike other websites, where ads appear in the typical right hand column or in Banner ads, these purchased advertisement tweets show up in general feeds and haven't been too much of a distraction so far.

These ads feel like a natural extension of the service, much like other advertisements on the web.

When I go to YouTube, I can expect to watch commercials now.
When I want to read an article on the Baltimore Sun's website, some ads appear about a Baltimore mom making $134.95/hr.
Head to any of the big networks that host old episodes for streaming, and you're going to be treated to the same 30-sec ad from a sponsor at regular broadcast commercial spots.

Okay, so those are annoying, but we still use those services. Following this line of logic, I wouldn't expect Twitter users to be bothered by this new form of advertising.

I've done searching on Twitter, and am finding that few seem to share my apathetic attitude toward these ads:




Maybe I'm just not getting hit as hard as other users, but I really don't think these Promoted Tweets are the devil.

If anything, they're a smart way of reaching Twitter users with brand messaging. At least we're not being forced to watch a :30 sec Dove spot everytime we refresh our feed.

Jury's still out on all of this. What do you think about Promoted Tweets on Twitter?

Sean Sutherland, Associate Account Executive/Promoted Tweeter (not really)

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Ads on Twitter Are Okay By MeSocialTwist Tell-a-Friend

24 September, 2010

Intern Sweatshop: 3 Ways Video Games Outplay Other Brands

Halo: Reach, the final installment of Xbox’s enormously successful Halo video game series, was released this week to epic fanfare. Game trailers on YouTube have over have views in the millions-- each. Fans camped out in front of game stores to attend midnight launch parties. This prequel to the trilogy made over $200 million its first day. This franchise is the Harry Potter of video games.

Starcraft 2, another critically acclaimed sequel, was released in July and also had fans lined up around the block. It has a 93 on Metacritic, compared to Reach's 92. And, according to VGChartz, Starcraft 2 sold 1,341,583 copies in its first week worldwide. Reach sold a staggering three million copies on its FIRST DAY. With so many critically acclaimed games, some with strong established fan bases, coming out every year, why Halo?



One word: Bungie.



If you aren’t a Halo fan, that word probably brings to mind those rubber cords you used to keep that mattress from flying off of your car. To the Halo fan, Bungie, the developers of Halo, are king. Even more so, fans actually consider Bungie their friends. Companies would kill to have millions of people referring to them as their friends. That's the dream of every business that has ever taken a stab at social media and "starting the conversation." Bungie did it and they did it before it was vogue. In my opinion, there is a full case study in Bungie's story, but let's hit three quick things every company can learn from them.


1. Be open to us.
For years, Bungie has done an update post every week. These weekly updates are full of info about progress on games, what Bungie is doing, and all the things any seriously committed fan would want to see. When Bungie is working on a new game, they periodically release video documentaries showing the progress on various aspects of the development. Bungie never leaves their followers in the dark (the anti-Apple, if you will). We, the public, love it when our company keeps us up to date.

2. Be honest with us.


If you ask diehard Halo fans what they think of the overall series, most will say something like, "IT'S AMAZINGG G!!1... except for Halo 2." Halo 2 had a half-finished story and a host of technical bugs. Who's at fault is a bit of a gray area (Microsoft is sometimes blamed for rushing Bungie). But Bungie didn't play the blame game. When fans expressed disappointment, Bungie took full responsibility. They explained their decisions, acted quickly to resolve issues, and apologized for not delivering the absolute best product they could. When Halo 3 was announced, Bungie was very clear that they would not make the mistakes they did with 2 and that the game would NOT be released until it was perfect.



3. Be one of us.


The people at Bungie are nerds. They have this weird obsession with the number “7”. Every year on July 7th (07/07) is "Bungie Day," and they do something fun for their fans. In past years they have released new downloadable content for Halo. This year they released a video showcasing new features in Halo: Reach. All throughout the year, they add whacky scenarios to Halo to entertain their players. A group of fans started using the game to make a web sitcom and Bungie loved it, even promoting it on their website. Fans are a fickle bunch, and we love a company that relates to us. If your fans are nerds, be nerds too! If your fans are vampires, better grow some fangs. In the last weekly update, the writer said:


“For the first time since I started working at Bungie, I really don’t want to write this update today. I really don’t even want to be here at all, parked at my desk, staring into this computer monitor. Fact is I’d rather be playing some Reach.”



Amen.



Bungie makes gamers feel like they are part of something bigger. That is why people stand outside of stores for hours waiting to get the game at midnight. It is a cultural moment. You have to make your consumers feel like buying your product and being loyal to your brand is something worth fighting for, not something they could take or leave tomorrow. That will never happen if your customers don't trust you. Be genuine, be open, and customers will listen. I’d know, I’m one of these fans and I’d follow Bungie to the ends of the Earth. I actually hear that's the plot to their next title.



--Kyle Sacks, Nerd-Wise Creative Department Intern



(PS "Nerd-wise" was Kyle's idea. He embraces his inner nerd as we all should. Now excuse me, I'm taking my lunchbreak to go watch some Thundercats. Oh, and am I the only person who thought Ben-Gali was just like a blue Tygra? Way to phone it in on that character design Rankin/Bass.--George)


Recently from the Intern Sweatshop: Imitation is the Greatest form of Flattery...as long as you don't suck at it

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09 June, 2010

To Hell with Hollywood


An old college friend of mine isn't playing by studio rules. At least for right now. Award-winning filmmaker Mike Flanagan decided to get his horror flick "Absentia" made the old fashioned indie way. By maxing out credit cards and begging anyone he'd ever met for a little scratch.

And it worked, thanks in large part to the brilliant social marketing effort he and his cast set up using a one-click funding campaign on Kickstarter. You'll also find the trailer for his film there.

Posting hilarious video appeals from cast and crew to YouTube, shucking n' jiving his Facebook network, and pulling together a pretty fine list of quid pro quo items for those who donated, Mike managed to raise over $23,000 to fund his film. By the way, his goal was $15,000.

A total of 375 people ponied up. In return, Mike and crew gave away everything from autographed screenplays to walk-on roles depending on the amount donated.

Here's Mike's first appeal:


And the rest live here:
Video 2
Video 3
Video 4
Video 5
Video 6
Video 7
Video 8

Not bad for a guy whose film came in second to mine in the 1999 Towson University Media Arts Festival. Still stings doesn't it, Flanagan?

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To Hell with HollywoodSocialTwist Tell-a-Friend
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